Media & AI Literacy Toolkit
for Teachers, Educators and Other Professionals

This toolkit serves as a comprehensive guide and a practical resource, primarily designed for teachers, educators, librarians, youth workers, and other professionals who work with young people (especially those aged 13-17) and potentially adults in a variety of formal and informal learning settings. It’s available in four languages (Croatian, English, French, and Portuguese) and makes available five types of resources as outlined below. 

Part 1

Developing Algo/AI literacy competences

Part 1

Part 1 establishes the theoretical and pedagogical foundation for the Algowatch approach, including the competence framework, a glossary, curricular examples and training materials.

Part 2

Eye-opener and ice-breaker activities

Part 2

Part 2 of the toolkit proposes four icebreaker activities, one for each of the four themes of the Algowatch project resources. 

Part 3

Quizzes & accompanying document

Part 3

The interactive quizzes help users understand information in the age of algorithms and AI, recognise potential risks and develop key Algo/AI literacy skills.

Part 4

‘Eunopia: Mission AI’ Game & document

Part 4

The 'Eunopia: Mission AI’ videogame is available in four languages and can be played directly online or by downloading and installing the file onto a computer.

Part 5

Algowatch exhibitions & document

Part 5

The Algowatch project resources – including eye-opener activities, posters, quizzes, Eunopia videogame, etc  – can be effectively showcased through interactive exhibitions.

Part 1 - Developing Algo/AI literacy competences

Establishes the theoretical and pedagogical foundation of the Algowatch approach. It includes links to the Algowatch Competence Framework, the project’s glossary, provides examples of cross-curricular applications, and proposes an adaptable PowerPoint presentation suitable for training sessions.

Competence framework

The Algowatch Competence Framework structures competences around the three educational pillars: Knowledge, Know-how, and Know-how-to-be, aligning with MIL principles and adapting the European Digital Competences Framework (DigComp 2.2). It aims to equip individuals not only to protect themselves against risks like disinformation but also to leverage the possibilities offered by algorithms and generative AI in media, culture, and education.

Glossary

Developing Algo/AI literacy requires familiarity with specific terminology. The Algowatch Data-Algo-AI Glossary defines key concepts from a MIL perspective before giving their interpretation in MIL (italics).

Teachers Power Point for educators and learners

The PowerPoint titled ‘Becoming smart about Democratic challenges and disinformation’ is structured into three distinct sessions, designed potentially for a total duration equivalent to three 45-minute periods, although adaptable.

Part 2 - Eye-opener and ice-breaker activities

Eye-opener and ice breaker activities provides access links for a series of four versatile ‘eye-opener’ and ‘icebreaker’ activities suitable for each of the four main topics of the project quizzes

Activity 1: My digital wellbeing
(in line with ‘Health and well-being’)

Serves as an eye-opener by grounding the discussion in national digital contexts and prompting personal reflection on digital life quality. Can spark initial discussion about factors influencing online experiences. 

Activity 2: Introduce yourself through your new avatar (in line with ‘Online relations’)

A creative icebreaker allowing participants to express themselves non-verbally and share personal insights through their avatar creation. 

Activity 3: Climate change - tracking global floods (in line with ‘Climate change’)

Eye-opener demonstrating large-scale data collection and algorithmic processing for societal benefit (environmental monitoring), linking data/AI to real-world issues. 

Activity 4: Political party invented by AI (in line with ‘Democracy and Citizenship’)

A thought-provoking eye-opener raising questions about AI’s potential role in governance and politics, sparking debate about future possibilities and democratic implications. Link: requires participants to use search engines; example article link provided for context: 

Part 3 – Quizzes & accompanying document

Quizzes and accompanying document introduce the four themed interactive quizzes (Climate Change, Health and well-being, Democracy and Citizenship, Online Relationships) and the accompanying document, which aim to help users understand information in the age of algorithms, recognise potential risks like misinformation, and develop Algo/AI literacy skills

Quizzes

The quizzes employ a variety of interactive formats, including multiple-choice questions, fill-in-the-blank texts, “hot spot” image analysis, flash cards, true/false statements, and drag & drop activities. They do not penalise wrong answers; instead, players are encouraged to repeat activities until they find the correct answer, fostering learning through experimentation. No final score is given, emphasising participation and learning, and detailed feedback is provided for each activity.

Quizzes - Accompanying document

Associated with quizzes, the toolkit includes an accompanying document which explains the principles behind the quizzes’ production, the quizzes’ questions and ‘correct’ answers, as well as the feedback provided by the quiz after each answer is submitted, which varies depending on whether the answer is correct or not.

Part 4 – Videogame ‘Eunopia: Mission AI’ & accompanying document

Videogame ‘Eunopia: Mission AI’ and accompanying document make available the videogame ‘Eunopia: Mission AI’ including its gameplay and minigame elements, as well as the game accompanying document.

'Eunopia: Mission AI’ videogame

The Eunopia: Mission AI’ videogame is available in four languages (Croatian, English, French, and Portuguese) and can be played directly online (PC, Mac, or iOS) or by downloading and installing the file onto a computer (Mac or PC).

Game - Accompanying document

Information on how to install it, an explanation of the game’s design and development process, and its relationship with the Algowatch competence model are available in the accompanying document, which forms part of the toolkit.

Part 5 - Algowatch exhibitions & accompanying document

Algowatch exhibitions offers detailed plans for organising interactive Algowatch exhibitions in both school and public library settings, providing practical guidance for educators wishing to undertake such initiatives.

Exhibit accompanying document

Inspired by what we have learned so far, we decided to develop the Exhibit accompanying document, which includes two potential plans, one for a school setting and another for a public library collaboration. Both plans incorporate student involvement and aim to raise awareness about Algo/AI literacy. 

Posters

Several core posters have been created in each of four languages (Croatian, French, English and Portuguese, for use in the different countries’ exhibitions, since they are available as editable files. This allows toolkit users to translate and adapt the content, enabling them to carry out activities for different audiences, including potential exhibitions in schools or other public access locations.

Toolkit - Complete Version

Download the complete version of the Algowatch Toolkit.